I come from the dirt bike community and have built several tracks for motocross and am very eager to build my short track for the Slash Ultimate I just got. With dirt bikes it makes a big difference if you make a slope too steep or not steep enough. Also the face of the jump/takeoff needs to have a slight curve/bow in it for compressing the suspension. Without it you just drop off the cliff, so to speak: with proper curve you get the nice float. Also, the distances are determined by the slope and height of each takeoff. The easier landings are long smooth tabletops where it's not as detrimental if you come up short or go long. True Doubles and Triples are all or nothing and can be severe if misjudged. I have watched several tracks and especially the pro/league racing tracks that seem to be the best angles but I cannot find any information about distances and jump angles. Does anyone here know a link or webpage or information here on the site for such a breakdown and diagram? I know I could figure it out by trial and error but I'd like to at least have a ballpark figure for starters. For example, a dirtbike course can vary from 1.5:1 up to 2:1 ratio slope (distance from beginning of takeoff ramp to center of peak:height of peak, so that a jump 5 ft high would have 7.5-10 feet of slope before the peak). For beginners though, you can go up to 2.5:1 or 3:1 which is much easier. (Don't worry, I understand my track would range from 1ft. jumps up to maybe 2.5 or 3' max jumps!)The distances are determined according to speed and slope/height. Also for rhythm sections this would be very important to keep speed instead of launching sky high only to fall and lose momentum to continue the remainder of the jumps. Anywhoo, just had some time thinking through this today so I thought I'd ask. Any track builders/designers out there?